

Role: Lead 3D Artist / Look-dev & Final Render
Client / Partner: Golin London · McDonald’s × Crocs
Brief
Create a fully CGI hero visual, faithful to McDonaldland, that scales from social to in-store display without quality loss; match the creative intent from Golin’s mockup and deliver print-ready masters.
What I did
World build & research: gathered references of McDonaldland creatures/props; translated nostalgia cues into a modern, high-fidelity scene.
Model/look-dev: modeled/kit-bashed environment and hero elements; authored materials with physically-based accuracy (plastics, foam/rubber, fabrics, painted surfaces).
Lighting/composition: crafted a hero comp per the mockup, then produced alternates for different placements.
Rendering & finishing: Octane multi-pass setup for flexible grade; finaled web + print masters with brand-true color.
Key responsibilities
Scene assembly, materials, and shot design (C4D/Octane).
Color management for cross-media usage (linear → display/print transforms).
Deliverables planning: safe-areas, negative-space for type/logos, and variant crops.
Technical highlights
Cinema 4D: layout, modeling, cameras.
Octane Render: spectral materials, area/HDR lighting, AOVs for retouch.
Print pipeline: high-res EXR/TIFF masters, bleed/safe-margins, and CMYK-friendly grading notes.
Outcome
A sharp, on-brand hero render that reads instantly online and holds up at in-store scale, delivered as layered, re-composable assets so Golin could adapt layouts across channels.