Live Event Game Graphics
(Horse Race)

Live Event
Game Graphics
(Horse Race)

Live Event
Game Graphics
(Horse Race)

Four jockeys in green, magenta, yellow and red silks racing white 3D horses along the back straight
Four jockeys in green, magenta, yellow and red silks racing white 3D horses along the back straight
Close-up of the red-silks jockey crouched low over a white horse rounding the bend
Close-up of the red-silks jockey crouched low over a white horse rounding the bend
Low camera angle on the field with the grandstand behind, red and green jockeys neck and neck
Low camera angle on the field with the grandstand behind, red and green jockeys neck and neck
Blue-silks jockey on a pale horse, magenta and green riders on darker horses alongside
Field of four horses passing the numbered rail markers, jockeys in pink, green and chequered silks
Extreme close-up of a jockey in red and black chequered silks driving a chestnut horse forward

Role: Look-dev & lighting, 3D animation, render & delivery
Partner: US creative agency (confidential)

Brief
Produce a high-impact racing sequence that sells the interactive concept on stage: readable silhouettes, dynamic cameras, and a finish that holds up on large LED walls and broadcast feeds.

What I did

  • Look-dev: built racecourse set-up, track materials, and motion-friendly shaders; tuned skin/hair response and speculars to read under stage lighting.

  • Animation & cameras: blocked action beats (break from gates → pack chase → finish sprint); designed cinematic, easily cuttable camera angles for the show team.

  • Rendering: Arnold with physically based materials, motion blur, and AOVs for flexible grade; grain/contrast tuned for LED.

  • Delivery: supplied edit-ready masters (ProRes/MP4) plus clean plates and selective mattes for lower-thirds and scoreboard overlays.

Technical highlights

  • Cinema 4D scene assembly and animation.

  • Arnold: PBR shading, ray depth tuned for speed/quality, utility AOVs (crypto/object, motion vectors, z-depth).

  • Event-friendly pipeline: safe areas, fast-action blur settings, and luminance ranges optimized for LED walls.

Outcome
A polished, pitch-ready racing sequence that showcased the game’s energy and translated cleanly to live-event screens—helping the agency communicate the idea with confidence.