A stress test in intersecting geometry + expansion: a soft, viscous “gut” bundle that inflates and slides while keeping adhesion and volume. I drove the motion with X-Particles Dynamics (soft bodies + constraints) and a pressure/scale driver, then added a Greek evil-eye pattern that stretches and relaxes with the mesh. Rendered in Octane with slick plastic/SSS and macro DOF; light finishing in After Effects.
Skills: C4D · X-Particles (Dynamics) · Octane · After Effects

A drum & bass side project inspired by my daughter’s baby voice (sampled as the track hook). For the cover, I built a neon-retro playground in Cinema 4D and Octane, glass-toy shaders, stacking cups, and a teddy-bear silhouette, lit against a gridded sunset to match the track’s energetic, nostalgic vibe. Final comp and type styling echo streaming artwork conventions.
Skills: C4D · Octane · Art direction · Music production


Playful soft-body blobs with marble glass interiors. I drove colour and pattern shifts using vertex maps tied to contact/velocity so the textures morph as the spheres squish and slide. Lit like product glass to push depth and caustic sparkle, then comped subtle bloom and grain for a tactile finish.
Skills: Cinema 4D · Octane · Soft-body dynamics · Vertex maps · After Effects
A playful vignette about emergence: an octopus tentacle lifting a faceted, diamond-like form from a calm water plane as VDB smoke billows and catches neon magenta light. Built and staged in Cinema 4D, rendered in Octane (volume scattering/absorption, glossy metals, refractive gem, rippled water), then finished in After Effects for grade, glow, and a touch of film grain.
Skills: C4D · Octane · VDB volumes · After Effects

Skull Light Bulbs,
Personal Study
A quick look-dev sprint exploring spectral glass, refraction, and glow: skull-shaped bulbs lit with hard strip lighting and shallow DOF. Built and staged in Cinema 4D, rendered in Octane (caustics, dispersion, AOVs), then finished in After Effects for bloom, grain, and subtle chromatic aberration.
Skills: C4D · Octane · After Effects

Meat Sweats,
Personal Study

Exploring sweat on flesh instead of the usual can tests: an anatomical heart with X-Particles droplets that cling, bead, and run. Built a subsurface “meat” shader in Octane with wet maps and dual-spec highlights, then lit it like a macro shoot with shallow DOF to push tangibility. Final polish in After Effects (grade, bloom, grain).
Skills: C4D · X-Particles · Octane · After Effects